TypeIIUsesofTechnology

=Type I and Type II Uses of Technology=
 * 1) Read the Introduction to the book (pages 1-5) //[|Type II Uses of Technology in Education]// by Maddux and Johnson (click the picture of the cover to preview this book, then click on the blue right arrow to advance through the pages (past the ads) until you get to the Introduction).
 * 2) With your team, discuss what "Type II Use of Technology" means. The article describes Type II applications but it doesn't define Type II Use. Each team will write a definition.
 * 3) One representative from each team writes their team's definition on the board.
 * 4) Review the "21st Century Skills" list from [|21stcenturyskills.org] [[file:framework_flyer_updated_jan_09_final-1.pdf]]
 * 5) Each team will select a technology currently in use in the classroom and try to come up with one example of a way to use that technology in each of the 4 categories (student/teacher; type I/type II) [make sure all teams are doing different technologies] NOTE: it’s okay to not have examples in all 4 categories. Fill out the grid on the side with the 21st Century Skills. [[file:TypeITypeIITeamPage.doc]]
 * 6) The class collaboratively defines Type II Use of Technology together by synthesizing the 4 definitions and incorporating 21st Century Skills.
 * 7) For homework, pick one of the software packages below. Explore the linked page to find out what the software is about and how it has been used in education. Try to imagine ways you could use the software in your classroom in each of the 4 ways (student Type I usage, student Type II usage, teacher Type I usage, teacher Type II usage). Bring your ideas to class next week.

Software that is on the MLTI image [|Comic Life] and other comic creator software (available for Mac and Windows; there are also many Web sites that facilitate making comics) [|GarageBand] and other audio recording and editing software (Audacity for Windows has some of the same audio-recording capabilities and is available for free) [|iMovie] and other movie making software (Windows Movie Maker comes on most Windows machines and has some of the same movie-making capabilities)

For more resources, click on "Technology Integration" in the sidebar.